Faun

These half-humanoid, half-goat beings are sometimes seen within the lands of Incantre. Dwellers of the forest, their cloven hooves will rarely carry them behind the walls of a city or within an enclosed structure. They are often shy and reclusive, shunning the company of civilized races but willingly spending their time in the company of others that may have earned their trust as fellow residents of the wilds and the woodlands.

The upper body of a faun or satyr resembles that of a small human or elf  most closely. Hair colors tend towards brunettes, but red, black, and blonde may also occur. Eye colors are often green, vivid and reminiscint of their usual forest habitat. They have small, pointed ears and a pair of horns protruding from their skull. These horns may grow in a variety of shapes and sizes with some never becoming more than a small nub of bone, while others will sport a massive set of curving ram's horns. The lower body is that of a goat from the haunches down, with a small tail and a pair of hooves in place of feet. Their legs are covered in a short, coarse fur which can be a range of natural colors from white to black, and many shades of brown.

Lovers of wines and spirits, and of song and music, many of their kind are well versed in the production of one or the other. Although probably most commonly known for playing pipes, many learn the use of other easily carried instruments as well. The stationary requirements of making a fine drink combined with their often wandering habits means a wine or spirit they take the time to produce is a coveted bottle indeed. They may sometimes part with some in exchange for goods or favors, or bestow it as a gift to a friend or in repayment of a favor. Some will also engage in the trade of other goods, gathering and harvesting in their travels. Their innate skills at moving swiftly and silently, as well as staying hidden, also makes those few inclined and willing to take the risk capable rogues and thieves.